#ifndef GRAPHICS_GLUT_H
#define GRAPHICS_GLUT_H

//Should we use FreeGLUT?
#ifdef FREEGLUT
	#include <GL/freeglut.h>
#else
    //Try to include standard GLUT
    //Adjust for MacOS X
	#ifdef __APPLE__
		#include <GLUT/glut.h>
	#else
        //On all other platforms, include this:
		#include <GL/glut.h>
		//Note that FreeGLUT also provides a GL/glut.h header
		//which is compatible with GLUT.
	#endif
#endif

//Use glext to support GL_LIGHT_MODEL_COLOR_CONTROL GL_SEPARATE_SPECULAR_COLOR
#include "glext.h"

#endif
